The 2013 Vidya Gaem Awards

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for worst gameplay

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A survival-horror game is a game with a looming threat, a frightening environment, a feeling of enfeeblement compared to average enemies, and a constant pressure on your supplies, leaving behind a terrifying feeling of dread in its wake of powerful, fear-inducing enemies. Aliens: Colonial Marines has absolutely none of this.
Aliens: Colonial Marines
Gearbox Software
"no one should be allowed to define what a video game is or should be" -David Cage
Beyond: Two Souls
Quantic Dream
When released, Bioshock was thought of as an excellent survival-FPS with an interesting story thrown in to the mix. Bioshock Infinite, however, inverts this, and goes for a story-driven game with some survival-FPS thrown in. The game fails to grasp this, however, with its many bullet-sponge enemies, poor shooting mechanics, and two gun limit.
BioShock Infinite
Irrational Games and 2K Australia
There's really not much to say about Call of Duty: Ghosts. We've seen it before in Call of Duty 4: Modern Warfare, however once again it goes as far as to strip previously useful and fun features, and instead provide a game with poor multiplayer maps, an unbalanced arsenal, and even more red screens.
Call of Duty: Ghosts
Infinity Ward
Simplistic combos and a terrible style system left even the most casual single-button mashing players with an S rank on every fight, something rarely seen in older games by even the most experienced Devil May Cry players.
DmC: Devil May Cry
Ninja Theory
Calling itself an adventure game is far too much for Gone Home, as the game can be "beaten" in under two minutes. The developers failed to create the game that gated certain actions, allowing you to open up the ending within seconds, and without any exploration. Nothing to say really aside from walking and action keys.
Gone Home
The Fullbright Company
Failing to deliver on its promises for excellent platforming and brawling, Knack features waves of enemies in singular locked rooms with overpowering attack, leaving room to make not even one mistake. To go with this, these overpowering attacks must be dodged while suffering from FPS dips as well.
Knack
SCE Japan Studio
With an astonishing price of $30, and a Metacritic of 16, what a curious many soon found was a game so amazingly buggy, including falling through the earth, tremendous graphical glitches, starting over from the very beginning, being stuck in one positio-- Ride to Hell: Retribution is GOTY.
Ride to Hell: Retribution
Eutechnyx
Ryse: Son of Rome was spoken of as the love-child of any Roman enthusiast with the video game industry. This was quickly disproven, when even video game journalists claimed the game was way too easy, filled with QTE's and button prompts. (You kill them regardless if you press the button.)
Ryse: Son of Rome
Crytek
It's the cycle. It will never be broken. Sonic will always stumble at the last hurdle, fall at the last jump, and miss the special zone ring like a useless shit. Sonic Lost World was poised to return Sonic to his fun colorful roots by removing all the dumb characters and angst. Unfortunately they replaced it all with poor levels and dodgy controls
Sonic Lost World
Sonic Team
The Stanley Parable features little actual gameplay to its name. While most of the game's appeal comes from its story and writing style, the game features no actual characters aside from the player and the narrator, as well as little else to do than walk around and open doors or press buttons occasionally.
The Stanley Parable
Galactic Cafe
"I hate tombs!" The rebooted Lara Croft says it all. Tomb Raider's gameplay seems to be from about three different average games at once, with open-world collectibles and exploration bonuses from a sandbox, the gunplay of an Uncharted wannabe (ironic, given Uncharted is a Tomb Raider wannabe, but there you go), and awful platforming and puzzles.
Tomb Raider
Crystal Dynamics
 
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The Awards

Most Hated Award

for most hated game of the year

Least Worst Award

for least worst game of the year

Press X To Win The Award

for worst gameplay

"Actually Kind of Fun" Award

for best gameplay

Fanfiction Award

for most atrocious writing

Reading Rainbow Award

for best writing

You're Waifu Award

for worst character

Doomguy Award

for best character

Blunder of the Year

for setting a new standard for failure

Not in Another Castle Award

for a great sequel

"We're Sorry®" Award

for most egregious technical problem

Hyperbole Award

for best trailer

Pixels Are Art Award

for most pretentious indie game

/v/irgin Award

for best new IP

4chan Pass Award

for biggest cashgrab

Golden Voice Award

for best voice acting performance

Challenger Award

for the worst console launch

Cranky Kong Award

for best soundtrack

Precipitation Award

for biggest emotional impact

IP Twist Award

for best new implementation of an old franchise

Plot & Backstory Award

for the best representation of women

Eye Candy Award

for best visual aesthetics

Shareholder's Award

for betraying your own industry

SammyClassicSonicFan Award

for least cancerous vidya personality

/v/ Grammy Award

for the best song from /v/ - The Musical